Unity Universal + AutoDispatch Obsolete Class

Apr 13, 2015 at 5:37 PM
Hey I notice when compiling with Unity Windows Universal (Only Windows, iOS and Android are fine) that there are CS0618 obsolete compiler warnings for AutoDispatch in Crc32.cs and ZlibCodec.cs.
[Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000C")]
[Interop.ComVisible(true)]
#if !NETCF
[Interop.ClassInterface(Interop.ClassInterfaceType.AutoDispatch)]
#endif
public class CRC32
I know that Unity uses a special version of .NET for Windows:
http://docs.unity3d.com/Manual/windowsstore-missingtypes.htm

Has anyone seen this warning and/or have any ideas for solutions?

Thanks,
Zach